What we have done so far

ARTTINO - Traditional Industry, New Opportunity

This project aims to enhance the value of traditional ceramic craftsmanship by promoting vocational training, Spanish art schools and occupational training. In addition, it is instructed to encourage work with this specialization and maintain the European cultural heritage, as in the case of the company of Fajalauza.

BRAIN - BRingin Stem into Active aging

BRAIN is a project whose objective is to train Scientific Researchers to transmit scientific knowledge and skills to Older Adults, involving them in a process of active aging, as well as assuming an active educational role towards their peers and the rest of the population, which will promote their social inclusion.

CRAFTGEN - Virtual e-learning for Adult Education

The project focuses on improving quality of life, promoting cultural diversity and fostering active citizenship through arts and culture education. It includes exchanges of experiences between Spain and Poland, using crafts as a means to build cooperation and mutual respect between generations.

DEAFMEDIA - Media, Reliable Information and Deaf People in Europe 2020

The project aims to promote spaces for communication and access to information in real time and in sign language, allowing deaf people to be the protagonists by translating this information live. In addition, it seeks to offer employment and development opportunities for them. 

ENFORSE - English for Senior, Practicing English with Montessori Method

This project seeks to activate older adults in Europe by learning English using the Montessori method, enabling them to communicate across national borders. The «EnForSe Corners» will facilitate encounters between seniors from different countries, fostering cultural exchange and socialization through English.

EQUALITY - New E-Tools to Develop Skills and a Strengthened Culture of Gender Equality within Municipal Administrations

The E-QUALITY project aims to address the need for gender equality in municipalities by creating a new training plan for public bodies and developing an interactive digital platform and guidelines for achieving gender equality.

DEAFSLI - Education and Training of Deaf Sign Language Interpreters

The national associations of the deaf in Croatia and Lithuania bring together more than 17,000 deaf and hard of hearing people. With this project, both organizations seek to positively impact both their organizational and educational environments. The project will expand activities that represent the rights of deaf people in a new way, improve collaboration with institutions, sign language interpreters, entities that promote the rights of people with disabilities and international partners.

HAPPY GREEN CHILDREN - Alegro & Verde - Recycling Childhood

This project seeks to increase ecological awareness in rural communities, emphasizing the importance of respect for nature from childhood. The impact of recycling on the daily lives of adults will be measured and ecological values will be integrated into all activities. In addition, teachers, administrators and families will be educated about climate change and sustainable development, especially in rural areas, which face great challenges and are often excluded from important decisions.

HOME ECOLOGY - Innovative and Home Ecology

This project aims to raise awareness among young people about innovative pro-ecological solutions from various European countries, focusing on the use of common herbs in cooking, cosmetics and medicine. It highlights the benefits and efficiency of growing fresh herbs, their multiple uses in everyday life and their positive effects on health. The project also includes an educational board game, interactive workshops and urban games to further engage participants.

IDISI - Integration of Diversity and Social Inclusion

The IDISI project aims to improve the competences of trainers of trainers and educators who support adult learners, especially the most disadvantaged and low-skilled. It seeks to promote diversity and social inclusion through specialised trainings and to improve digital competences among trainers. In addition, the project aims to upgrade basic skills in adapting teaching methodologies to accommodate the diverse cultures and languages of learners. 

ISAAC - International Students’ Action for Adapting Cross-Cultural Activities

The aim of the project is to create a cooperation network and to create a model of support for international students and useful tools to help them adapt to the new environment, in order to strengthen the international character of universities in countries that are less attractive to students, based on the experience of the most attractive countries.

L20S - Living the 20s

This is the story of Clarita, Conchita and Klarica. Three young people who tell us their experiences of the past to help us understand our present. Following the narrative thread of these characters, multicultural and intergenerational workshops will be created in which young and old will be able to value and show their experiences of resilience, promote multiculturalism and encourage mutual respect.

LOCAL LEADERSHIP - Local Leadership for European Rural and Small Cities

The project aims to train leaders in social innovation in rural communities to foster sustainable development, involving local actors and focusing on overcoming the effects of the COVID-19 pandemic. Four pilot programmes will be implemented in different countries to develop tools to help define local policies to address crises and promote a sustainable future.

NATURE AND CULTURAL SPACE - Living Together in a Sustainable World

This project aims to introduce Education for Sustainable Development (ESD) to adult educators. The project will train teachers in new methods to incorporate ESD into their classes. Teachers will learn the importance of ESD and how to teach complex issues such as climate change and sustainability. The project hopes to empower teachers to educate their students on how to live more sustainably.

CI.EC&DG.SKILLS - Circular Economy & Digital Skills

The project aims to integrate virtual and augmented reality into education to boost student engagement, reduce drop-out rates and promote inclusive learning, especially during crises such as pandemics. It also aims to foster entrepreneurial skills, focusing on circular economy models. Through analysis, co-design and testing, the project will develop a digital toolkit for schools, improve digital literacy among teachers and students, and establish an intervention model for early school leaving, with an emphasis on innovation and inclusion. 

ROOTS - Building and Linking Roots

Through the project we want young people to get to know in depth and give importance to the roots of the different cultures that exist in the participating countries, how essential is a world where all of them coexist and influence each other to understand our society as we know it today. They will learn not only part of history, but also specific elements that we have acquired in art: in music (instrumentation and melodies), in dance (movement and character), in poetry (lyrics, rhymes and words), etc.; while developing their creativity.


The main objective of the project is to make young people aware of the dangers of careless use of the Internet and social networks. What problems the average user may encounter, what preventive measures should be taken and, in the worst case scenario, how to solve them. We will prepare a set of educational materials and activities for young people on digital safety, such as interactive workshops with innovative tools, comics, an escape room game and an urban game. Youth leaders will be provided with tools to work with young people on digital safety.

SENSED - Sensory Skills Education for Lifelong Learning Competencies

The SensEd project aims to show the importance of incorporating sensory skills in education (SSE) to improve the learning of young people and adults. SSE is key to equipping young and adult learners with lifelong learning skills, increasing their motivation and engaging them directly in the world around them. SSE understands that effective learning encompasses many dimensions, including the development of mental health, the improvement of motor and cognitive skills and the holistic development of individuals.

SCOOPS - Smart & Cooperative Skills

The project proposal is based on the Communication from the Commission to the European Parliament, the Council, the European Economic and Social Committee and the Committee of the Regions «Tackling Early School Leaving: A key contribution to the Europe 2020 Agenda». The recent social and public health crisis caused by COVID-19 has had a huge impact worldwide, also in the field of education. 

SMARTHR - Clowning Entrepreneurs are Smarter

The SMARTHR project through clowning is aimed at people who want to act entrepreneurially and think socially. Here they will find support to develop and implement economically viable, socially effective and ecologically sustainable solutions. We want to empower and network people who want to take responsibility for society, our planet and the future, in order to establish impulses that have a lasting impact. 

THEATRE FOR YOUTH- Theatre of Legends - Theatre for Youths

The project seeks to highlight theatre as an educational tool, focusing on diversity and cultural respect through legends from different places. It also fosters inclusion and improves foreign language skills, using English as a common language in workshops and communications.

URBAN IMPRINT - Connecting Universities and Local Governments to Implement Urban Agendas

Urban Imprint aims to build a more sustainable, smarter and resilient future for cities. To do so, we seek to connect universities with their environment, through municipalities, and to establish a science-policy dialogue that helps to address urban challenges, especially in the field of digital transformation and climate change.

VIRTUAL - Virtual e-learning for Adult Education

Our Virtual e-learning project for adult education (Virtual) has as its main objective the creation of vocational training content in interactive 3D environments in order to: Ensure accessibility for all people by reducing geographical, socio-economic and gender differences, create more accessible learning environments, develop higher quality virtual environments.

Trabajamos en Digital UGT

This plan, framed within the EU’s Recovery and Resilience Mechanism, seeks to improve employability and modernise the business fabric. The General Union of Workers (UGT) and the Ministry of Education collaborate in digital skills training, with specific courses and a solid territorial structure. The project focuses on qualifying workers in digitalisation, with specific objectives such as the training of 8,333 people and compliance with the established legal and quality requirements.


Grants to expand and diversify the cultural offer in non-urban areas of Andalusia through the European Next Generation EU Fund. The purpose of these grants is to finance projects and activities aimed at promoting culture in non-urban areas, expanding the cultural offer in the rural areas of Andalusia.

Digitalízate - Government

Aid for digital modernisation and improvement of the competitiveness of self-employed workers and the social economy. Lines of aid in kind for the provision of advisory and support services for the digital transformation of Andalusian SMEs. Digitalisation plan for SMEs «Kit Digital».


The aim of this programme is to support companies in increasing their exports, improving their presence in international markets, advancing in the diversification of target markets and in the sophistication of their exports, strengthening the company and boosting the Spanish export network.

Xpande Digital

The main objective of this Programme is to improve the internationalisation processes of SMEs and their capacity to operate in global digital environments, through the implementation of International Digital Marketing Action Plans, thus helping to achieve a sustainable competitive position in the selected market.


The aim of this Programme is to promote the systematic incorporation of ICTs into the day-to-day activities of SMEs as key competitive tools in their strategy, as well as to maximise the opportunities they offer to improve their productivity and competitiveness.

PRE 5000

Incentives for carrying out energy rehabilitation actions in existing buildings, whether improvement of the thermal envelope, improvement of thermal installations for heating, air conditioning, cooling, ventilation, domestic hot water and lighting installations.

Attention to citizens in municipal offices

Different projects have been carried out at the municipal level offering a series of grants aimed at improving the quality of life and promoting sustainable practices in different areas. They include subsidies for the refurbishment of homes and buildings in order to increase energy efficiency and universal accessibility. Incentives are also provided for self-consumption through the installation of renewable energy sources and renewable thermal systems, as well as for the digitalisation of companies and the self-employed. In the area of mobility, the acquisition of electric vehicles and the development of charging infrastructures are promoted . In addition, aid is offered to compensate for the additional cost of energy for SMEs and the self-employed affected by exceptional increases in energy prices.

ANFP - Análisis de las Necesidades de Formación de los Recursos Humanos en la Administración

Training and related services to develop the digital skills of 30,000 civil servants and to develop leadership and talent management skills in the context of new technologies and digital transformation of 2,500 senior civil servants.